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Drunken Bot III Data Structures

Here are the data structures with brief descriptions:
CBotClass to store all bots information
CBotAIBase class for external AI class
CBotInfoPrivate class for general bot information
CBulletInfoPrivate class for bullets
CGameEngineGame engine includes all higher level logic for the game
CGameObjBase class for all game objects
CMovingGameObjBase class for all moving game objects
CVisibleBotInfoPublic class for general bot information
CVisibleBulletInfoPublic class for bullets When bots see a bullet, this is the info they get of it
CVisibleWeaponInfoPublic interface for weapons
CWeaponBlablabla foo
CWeaponInfoPrivate interface for weapons
TPositionStruct for 2D coordinates

Generated on Mon Jun 9 22:02:24 2003 for Drunken Bot III by doxygen1.3-rc3