3. Non-interactive functionality

3.1 RTS-mode

3.1.1 Enemies and neutrals

3.1.2 On-game messages

3.1.3 Map

3.1.4 Resources

3.1.5 Environmental occurrences

3.1.6 Tactical AI

3.1.7 Strategic AI

3.2 FPS-mode

3.2.1 Radar

3.2.2 Damage modelling

3.2.3 Machine visions

3.2.4 Autoaim

3.2.5 Autofire