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Data Structures | |
| class | CGameObj |
| Base class for all game objects. More... | |
| class | CMovingGameObj |
| Base class for all moving game objects. More... | |
| struct | TPosition |
| Struct for 2D coordinates. More... | |
All visible objects in game excluding tilemap are considered as game objects. Drawing game objects is done using CGameObj interface, while CMovingGameObj is responsible of moving objects and collision detection.
1.3-rc3