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Data Structures | |
class | CGameObj |
Base class for all game objects. More... | |
class | CMovingGameObj |
Base class for all moving game objects. More... | |
struct | TPosition |
Struct for 2D coordinates. More... |
All visible objects in game excluding tilemap are considered as game objects. Drawing game objects is done using CGameObj interface, while CMovingGameObj is responsible of moving objects and collision detection.